Anyone have experience with audio implementation for the Hero Engine. I've been trying to track down any tutorials or info about implementing audio with the Hero game engine. Thanks!
Thanks for the complements on the website, To bad I didnt get to meet you during the conference, and yes I was fully involved in the slots you saw and heard, specially the monkey one called "Fruit" I am a former WMS cat fortunate enough to be part of IT now, a very small yet creative situation, Winters are tough here in Chicago though.
Cirque is great to work for. I actually work in Carpentry backstage. Everyday I'm amazed by the show I work on. I love it. And, it gives me time to work on my other interests in my free time.
Cool demos. How many sound guys are at IGT? I always wondered how the big companies do it. Do all the guys have the same setup? Or is it like a family where all the new guys get the hand me downs.
"You, new guy, here is a Roland D-50... good luck."